The Pick-Up Simulator: Ars Amatoria
The Pick-Up Simulator: Ars Amatoria
Ars Amatoria is a dark, satirical exploration of manipulation in dating advice culture, inspired by social media "alpha male" influencers. This interactive fiction game places you in the shoes of a teenager stuck in a time loop, repeatedly trying to win over a crush by any means necessary—learning and applying increasingly toxic and manipulative tactics with each reset.
Features:
- Time Loop Mechanics: Every failed attempt resets the conversation, but the knowledge from each loop carries forward. Learn from your mistakes... or fall deeper into toxic behavior.
- Satirical Narrative: A commentary on the absurdity of pick-up artist culture, gradually subverting the player's expectations as their actions grow more disturbing.
- Interactive Parser: Type commands to interact with your environment and the girl, with suggestions guiding you—but not always toward the right choice.
- Multiple Endings: Your actions and choices determine different possible outcomes, ranging from reflective regret to total obsession.
Setting:
You begin just outside your final exam, free from the weight of textbooks and stress, and there she is—the girl you've barely spoken to all semester but can't stop thinking about. This is your chance, one more time... but what will you do with it?
Project Information:
This project was developped for the Summerschool "Transposition Ludique" under Yannick Rochat, David Javet and Isaac Pante and the class "Développement de Jeu 2D" under d'Isaac Pante (SLI, Lettres, UNIL, Lausanne, CH).
Status | In development |
Platforms | HTML5 |
Rating | Rated 4.7 out of 5 stars (3 total ratings) |
Author | AnJoMorto |
Genre | Interactive Fiction, Visual Novel |
Made with | Clip Studio Paint |
Tags | Dating Sim, First-Person, Multiple Endings, Narrative, Romance, Short, Text based |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Touchscreen |
Accessibility | Color-blind friendly, High-contrast |
Links | Source code |
Comments
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loved it!! i kept groaning irl when i'd hit something like "compliment" and sam would instantly take it in the weirdest possible direction. but like... in a good way? i was rly invested as i was reading like "please god just be NORMAL oh my GOD" hard to explain lol.
i had trouble figuring out when i'd hit the "end," and kept going for a bit after finally talking to jackson bc i thought maybe i'd missed something. am i right in assuming that the "...or maybe you can stop?" line is saying "this is the first ending," and if you keep going through it you'll eventually get another one?
Thank you so much for your comment <3 I'm glad you found my game frustrating and therefore enjoyable haha
Now for the ending (since itch weirdly doesn't have spoiler text formatting I'll try to be vague, still SPOILER ALERT):
To reach the good ending of the game (yes, it exists) you have to do something in the dialog with Jackson. Hope that helps ;)
i got it! :D feels kinda obvious in hindsight haha
Congrats on completing the game ! (for now.... it's very much plausible that it will get a few more updates soon-ish™)
I really enjoyed playing this, even if Sam annoyed me to no end.