VR What We Behold [Early-Prototype]
Prototype Phase
Check the GitHub here, and help me if you want :D
Test the latest prototype I tested in VR here!
Dev Mode (skip cooldowns -may cause sync bugs-, and see Peep's ID's): "d" on keyboard, "up arrow/up d-pad" on remote
VR What We Behold 
Fan quasi-VR-port of We Become What We Behold
An experimental virtual-reality adaptation of Nicky Case’s satirical " game about news cycles, vicious cycles, infinite cycles ". In a VR headset or desktop mode, you aim your phone camera at wandering peeps, snap a photo, and watch how your posts alters their behaviour.
New Features
- Head-tracked aiming (or mobile gyroscope or mouse)
- Controller support
- Any platform with WebXR/VR browser support
- Social Media like capture instead of TV
How to Run the Prototype for Now
- Press Play
- Click the Enter VR corner button and put on your headset — or use mouse/touch on desktop/mobile.
- Look at your subjects, then left-click, touch click, or press any controller button to take a snapshot.
Requirements
- A VR-capable device or modern desktop browser with WebXR/VR support.
- I've tried my best to optimise it to work even on old potato phones.
Credits
- Original Game: Nicky Case, We Become What We Behold (Public Domain)
- This Port: André “AnJoMorto” Fonseca, programmed in A-Frame
Developed in the course Réalité Virtuelle et Augmentée (SLI, Lettres, UNIL), taught by Isaac Pante.
Original Credits
SOUNDS:
- squeak! (CC BY)
- park ambience (CC Zero)
- camera shutter (CC Zero)
- single cricket (CC-BY)
- multiple crickets (CC Zero)
- news jingle (CC Zero)
- scream #1 (CC Zero)
- scream #2 (CC Zero)
- gunshot (CC Zero)
- gun cocked (CC Zero)
- shotgun (CC Zero)
- bloody impact (CC BY)
- creepy warp sound (CC BY)
- crowd screaming (CC Zero)
ART:
- For the ending, I modified this photo of a laptop. (CC Zero)
AI GENERATED CONTENT DISCLOSURE
The developer is open about their AI usage:
- AI assistance was used for rewritings, text corrections, concept art for new elements, and code revision.
- The core game design, writing, and concept remain original or ported from Nicky Case.
- All AI-generated content has been reviewed, edited, and finalized by a human.
Download
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prototype_test_0.0.1.zip 3.6 MB
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prototype_test_0.1.0.zip 3.6 MB
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prototype_test_0.1.1.zip 3.6 MB
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prototype_test_0.1.7.zip 6.1 MB
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prototype_test_0.1.2.zip 3.6 MB
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prototype_test_0.1.3.zip 3.6 MB
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prototype_test_0.1.4.zip 3.6 MB
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prototype_test_0.1.5.zip 3.6 MB
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prototype_test_0.1.6.zip 5.4 MB
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prototype_test_0.1.8.zip 6.1 MB
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prototype_test_0.1.8b.zip 6.1 MB
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prototype_test_0.1.8c.zip 6.1 MB
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prototype_test_0.1.8d.zip 6.1 MB
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prototype_test_0.1.8e.zip 6.1 MB
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prototype_test_0.1.8f.zip 6.1 MB
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prototype_test_0.1.8g.zip 6.1 MB
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prototype_test_0.1.8h.zip 6.1 MB
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prototype_test_0.1.8i.zip 6.1 MB
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prototype_test_0.1.8j.zip 6.1 MB
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prototype_test_0.1.9.zip 6 MB
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prototype_test_0.1.10.zip 8.8 MB